Not much depth here. You basically each play a card with a numerical value, then take turns playing cards with bonuses to try to bump your number higher than your opponents, occasionally sandbagging and holding some back with a eye towards autowinning an extra round after the other guy runs out of cards. Win enough rounds and thats game. The combos are nothing to get excited about, cards with small bonuses become cards with big bonuses in certain situations, basically. Drafting adds an ultrathin veneer of strategy thats otherwise missing from the game. And the whole dog mechanic is an awkward mess that helps kill whatever fun you might otherwise have had. It amazes me that it survived the development and playtesting of the original card game. It basically means that, even if you find another person to play with, you could instead end up playing all or most rounds of the game against an "AI" consisting of randomly generated numbers! Smooth interface and decent music and graphics (from an iPhoners perspective, anyway), are all that stop me from giving this game a lower rating. 2 stars still feels mighty generous, considering how ticked I am at Playdek for wasting time and resources on such a mediocre release. Even with Gokos incompetence effectively blackholing such heavies as Dominion, Thunderstone, and Race for the Galaxy, theres a whole slew of much worthier titles out there. Citadels and Gosu+Kamakor come to mind. Food Fight doesnt even rank in Boardgamegeeks top 3000 games. Ive picked up every Playdek release so far, and this is the only one I regret. Regret enough to delete, even. Nuff said.